Hosts can now see a live indicator showing which guest is currently using their mouse, keyboard or gamepad buttons.Hosts can now set an idle timer to disconnect the client after being idle for a set period of time (the minimum is 5 minutes).You will now see a highlighted changelog documenting new changes in the app after updates.We use hardware decoding whenever possible on every platform we support, and we have low level frame timing and synchronization optimizations for a smooth 60 FPS stream. You can use whatever GPU you want - AMD gets the same love as Nvidia here. We support the h.264 codec and low latency desktop capture, with a zero-copy GPU pipeline to the encoder. Hardware encoding and decoding plus frame timing optimizations 95% of our users successfully co-play together due to this effort. We've spent years optimizing our NAT traversal techniques to give you the highest likelihood of connecting on the first try. Making sure two computers can connect in a peer-to-peer connection with as little latency as possible is really difficult. Nothing makes you rage quit when you're just trying to play some games with friends faster than a bunch of networking errors. Peer-to-peer NAT traversal for co-playing with friends It also supports the best in-class security available with DTLS 1.2 with AES128 or AES256 cipher enabled on every single packet sent over the network. Built with an ultra-responsive dynamic bitrate adjustment that is constantly adjusting based on network conditions. Providing reliable UDP video at the lowest latency possible while handling all sorts of messy networking situations. It's not a clever name, but the protocol works. Remember, your ping is important, so if you're far from the computer, there will be more lag.īUD - The networking protocol for game streaming On our test setup on a LAN ethernet connection, Parsec adds only 7 milliseconds of latency to your game. We didn't build on top of any wrappers - we wanted full hardware control and the ability to manipulate every element of the stream to reduce latency as much as possible. Native code - why low-level code is the only way to get performance With a 97% NAT traversal success rate and lightning fast adjustment to packet loss and congestion, BUD is the cornerstone of the Parsec SDK. BUD has been optimized for low-latency video delivery based on the data gathered over a three year period. We use our own peer-to-peer networking protocol called BUD Better User Datagrams (naming is hard). Even our host side WebRTC implementation (for our web client) was custom built without requiring Google's massive dependency tree. We take a strong stand against unnecessary bloat, complexity, and dependencies of dubious value. Parsec's core technology suite, the Parsec SDK, is built in cross platform C. Since then, it has been our obsession to perfect peer-to-peer, low latency game streaming over a wide area network. Join or host tournaments! Matchmaking in offline multiplayer games has never been easier.Īs high performance, low cost video processing chips were introduced, it became clear that delivering video over the internet at extremely low latencies was possible. "Wait, why I didn't think of that before?" This is not the first time we have watched The Office like this. For some reason nobody has made a better solution. Need some troubleshooting? Let a friend take control and help! Travel? Work? Access your computer for anything you need on the go, any time. This is the perfect remote desktop tool for CAD, graphics, video editing and more! Check out Parsec for Teams.
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